The Auto Shotgun greatly improves what the shotgun can do. It is highly recommended that you take advantage of getting a better gun since it a great improvement over the SMG or the shotgun.
#Left 4 dead 1 weapons upgrade#
While going through a campaign, you are given the chance to upgrade your arsenal to one of three guns listed below. Very handy if you want to take out targets that are from a distance of where your at, and the accuracy of the weapon makes it a good weapon of choice. The submachine gun is another weak gun, but have a great rate of fire that can fire up to 50 rounds at a time. The shotgun comes in handy if you are being attacked by groups of the infected, however it has a very slow firing speed after every shot, the character has to pull the pump handle back and forth before the next shot can be fired and the reload time is also a bit slow as well. The shotgun is slow-pumping gun is very effective at close range combat, but useless at long range. Also please be aware that if you are incapacitated at anytime, you only have just one pistol as your only defense mechanism from the zombies around you until someone can pick you up again.Ī Classic Zombie killing tool. You can also find a second pistol lying around, and dual wield to allow for twice as many shots to use at a time at the cost of a twice as longer reload time. It is a very weak gun and usually cannot kill some of the weaker Infected without shooting them in the head or shooting them several times in the chest, but it does have fantastic reload speed and firing rate and comes in handy if you wish to conserve ammo for your other gun. The pistol is the only weapon here that has unlimited ammo. Each survivor is allowed to carry a pistol (or two pistols), a special gun (shotgun, smg, or etc.) and one hand-tossed weapon (pipe bomb or Molotov) In left 4 dead, there are five different types of guns and two hand-tossed weapons. If someone is killed in action, you have the choice later on to save them if they are in a room up ahead or to just leave them until you get to the end since they will just come back later (at the cost of 50% health for the next section) and during the finale, if at least one member of the group makes it out, then everyone wins, even if there was only one survivor. While it is usually for the best that all four survivors make it to the end of a chapter or to the end of the game, please remember that you don't have to finish a stage with all four members alive.
Tricks and tips Key runners and suiciding The higher you aim the throw, the stronger the boost, although the harder it becomes to throw since throwing without vision of the jumper requires you to rely on the gunshot sound cue alone. The thrower compensates for the lag and the throwing delay by throwing immediately when he sees the runner starts moving.ĭepending on the throwing angle, the jumper will now get a boost in height.The jumper starts moving about half a second after the shot and jumps on top of the thrower while bumping into the wall behind him.The jumper fires off a shot to insert a cue point for the thrower.The jumper positions himself roughly 2-3 meters away from the thrower, face to face.The thrower ducks against a wall, presses and holds fire and aims upwards in a specific angle.The process involved in performing this glitch is as follows: One player is the thrower and the other player is the jumper. It requires two players and either a molotov or a pipe bomb. The super jump in short lets you jump a lot higher than you normally would.